175 lines
4.7 KiB
JavaScript
175 lines
4.7 KiB
JavaScript
const canvas = document.querySelector('canvas#bg');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const snowing = true;
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const ctx = canvas.getContext('2d');
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const FILL_STYLES = {
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light: 'rgba(0,0,0,0.05)',
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dark: 'rgba(255,255,255,0.15)',
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snowing: 'rgb(58, 82, 115)'
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};
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const BACKGROUNDS = {
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evening: '#0c2b53',
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night: '#000000'
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};
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ctx.fillStyle = snowing ? FILL_STYLES.snowing : FILL_STYLES.light;
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let darkMode = 0;
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if(snowing) {
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document.body.classList.add('dark-mode');
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document.body.style.backgroundColor = BACKGROUNDS.evening;
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}
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addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// need to set ctx.fillStyle whenever I resize???
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ctx.fillStyle = darkMode ? FILL_STYLES.dark : snowing ? FILL_STYLES.snowing : FILL_STYLES.light;
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});
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function Point() {
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const r = 8;
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// progress below 0 is neglected, negative initial
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// progress serves to introduce random delays -
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// at 0.05 progress points per second, for example
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// a dot with initial progress -0.15 will run 2 frames
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// after a dot with initial progress -0.05
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const initialProgress = -4 * Math.random();
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// moves point to a random location and
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// resets its progress
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this.init = function() {
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this.progress = initialProgress;
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this.x = Math.random() * canvas.width;
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this.y = snowing ? initialProgress * canvas.height / 3 : Math.random() * canvas.height;
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this.r = snowing ? Math.random() * r : 0;
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}
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this.draw = function() {
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if(this.progress >= 0) {
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ctx.beginPath();
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// radius calculation: maps progress from [0, 1] to [0, pi],
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// then takes sine of that to get an increase, then decrease
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// in radius. absolute value to prevent floating point errors
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// accidentally causing negative sine values which cause ctx.arc
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// to throw errors
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if(!snowing) ctx.arc(this.x, this.y, Math.abs(Math.sin(Math.PI*this.progress)*r), 0, 2*Math.PI);
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else ctx.arc(this.x + 20 * Math.sin(this.progress * 3 * Math.PI), this.y, this.r, 0, 2*Math.PI);
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ctx.fill();
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}
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};
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this.render = function() {
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if(snowing) {
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this.y += 0.5 * Math.pow(this.r, 0.25);
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this.x = (this.x + 0.3) % (canvas.width + this.r); // wind
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this.progress += 0.005;
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this.draw();
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if(this.y >= canvas.height + r) this.init();
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}
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else {
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// stars come faster than they go
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// so user can look at them longer
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// i guess? idk this just looked pretty
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if(this.progress > 0.5) this.progress += 0.005;
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else this.progress += 0.05;
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this.draw();
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if(this.progress >= 1) this.init();
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}
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}
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}
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const dots = [];
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const n = 50;
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for(let i = 0; i < n; i++) {
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dots[i] = new Point();
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dots[i].init();
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}
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function loop() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for(let i = 0; i < n; i++) {
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dots[i].render();
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}
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requestAnimationFrame(loop);
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}
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loop();
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// slight convenience: fix the header section with my correct age automatically
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const birthday = {
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date: 19,
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month: 1,
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year: 2001,
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}
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const today = new Date();
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let age = today.getFullYear() - birthday.year;
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if(today.getMonth() < birthday.month || (today.getMonth() == birthday.month && today.getDate() < birthday.date)) {
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--age;
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}
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const tens = ['', ' ten plus', ' twenty', ' thirty', ' forty', ' fifty', ' sixty', ' seventy', 'n eighty', ' ninety'];
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const ones = ['', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine'];
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document.querySelector('.age').textContent = `${tens[Math.floor(age / 10)]} ${ones[age % 10]}`;
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// easter egg
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const sequences = [
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[ 99, 108, 97, 112, 111, 102, 102 ],
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[ 99, 108, 97, 112, 111, 110 ],
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];
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let eei = 0;
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addEventListener('keypress', e => {
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const clapper = document.querySelector('.clapper');
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const sequence = sequences[darkMode];
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if(e.keyCode == sequence[eei]) {
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eei++;
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}
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else {
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eei = 0;
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}
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if(eei == sequence.length) {
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eei = 0;
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clapper.classList.toggle('clapping');
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setTimeout(() => {
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if(!snowing) {
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if(darkMode) {
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document.body.classList.remove('dark-mode');
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ctx.fillStyle = FILL_STYLES.light;
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darkMode = 0;
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}
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else {
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document.body.classList.add('dark-mode');
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ctx.fillStyle = FILL_STYLES.dark;
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darkMode = 1;
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}
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eei = 0;
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} else {
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if(darkMode) {
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ctx.fillStyle = FILL_STYLES.snowing;
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document.body.style.backgroundColor = BACKGROUNDS.evening;
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darkMode = 0;
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}
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else {
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ctx.fillStyle = FILL_STYLES.dark;
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document.body.style.backgroundColor = BACKGROUNDS.night;
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darkMode = 1;
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}
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}
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setTimeout(() => clapper.classList.toggle('clapping'), 500);
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}, 500);
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}
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});
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function among() {
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alert('haha among us');
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}
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