snowing
Signed-off-by: Naman Sood <mail@nsood.in>
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1 changed files with 60 additions and 26 deletions
86
js/script.js
86
js/script.js
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@ -3,19 +3,30 @@ const canvas = document.querySelector('canvas#bg');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const snowing = true;
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const ctx = canvas.getContext('2d');
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const FILL_STYLES = {
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light: 'rgba(0,0,0,0.05)',
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dark: 'rgba(255,255,255,0.15)'
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}
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ctx.fillStyle = FILL_STYLES.light;
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dark: 'rgba(255,255,255,0.15)',
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snowing: 'rgb(58, 82, 115)'
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};
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const BACKGROUNDS = {
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evening: '#0c2b53',
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night: '#000000'
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};
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ctx.fillStyle = snowing ? FILL_STYLES.snowing : FILL_STYLES.light;
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let darkMode = 0;
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if(snowing) {
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document.body.classList.add('dark-mode');
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document.body.style.backgroundColor = BACKGROUNDS.evening;
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}
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addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// need to set ctx.fillStyle whenever I resize???
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ctx.fillStyle = darkMode ? FILL_STYLES.dark : FILL_STYLES.light;
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ctx.fillStyle = darkMode ? FILL_STYLES.dark : snowing ? FILL_STYLES.snowing : FILL_STYLES.light;
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});
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function Point() {
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@ -31,9 +42,10 @@ function Point() {
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// moves point to a random location and
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// resets its progress
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this.init = function() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.progress = initialProgress;
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this.x = Math.random() * canvas.width;
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this.y = snowing ? initialProgress * canvas.height / 3 : Math.random() * canvas.height;
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this.r = snowing ? Math.random() * r : 0;
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}
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this.draw = function() {
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@ -44,26 +56,34 @@ function Point() {
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// in radius. absolute value to prevent floating point errors
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// accidentally causing negative sine values which cause ctx.arc
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// to throw errors
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ctx.arc(this.x, this.y, Math.abs(Math.sin(Math.PI*this.progress)*r), 0, 2*Math.PI);
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if(!snowing) ctx.arc(this.x, this.y, Math.abs(Math.sin(Math.PI*this.progress)*r), 0, 2*Math.PI);
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else ctx.arc(this.x + 20 * Math.sin(this.progress * 3 * Math.PI), this.y, this.r, 0, 2*Math.PI);
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ctx.fill();
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}
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};
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this.render = function() {
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// stars come faster than they go
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// so user can look at them longer
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// i guess? idk this just looked pretty
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if(this.progress > 0.5)
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if(snowing) {
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this.y += 0.5 * Math.pow(this.r, 0.25);
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this.x = (this.x + 0.3) % (canvas.width + this.r); // wind
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this.progress += 0.005;
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else
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this.progress += 0.05;
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this.draw();
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if(this.progress >= 1) this.init();
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this.draw();
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if(this.y >= canvas.height + r) this.init();
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}
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else {
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// stars come faster than they go
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// so user can look at them longer
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// i guess? idk this just looked pretty
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if(this.progress > 0.5) this.progress += 0.005;
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else this.progress += 0.05;
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this.draw();
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if(this.progress >= 1) this.init();
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}
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}
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}
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const dots = [];
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const n = 20;
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const n = 50;
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for(let i = 0; i < n; i++) {
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dots[i] = new Point();
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@ -118,19 +138,33 @@ addEventListener('keypress', e => {
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}
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if(eei == sequence.length) {
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eei = 0;
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clapper.classList.toggle('clapping');
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setTimeout(() => {
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if(darkMode) {
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document.body.classList.remove('dark-mode');
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ctx.fillStyle = FILL_STYLES.light;
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darkMode = 0;
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if(!snowing) {
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if(darkMode) {
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document.body.classList.remove('dark-mode');
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ctx.fillStyle = FILL_STYLES.light;
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darkMode = 0;
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}
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else {
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document.body.classList.add('dark-mode');
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ctx.fillStyle = FILL_STYLES.dark;
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darkMode = 1;
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}
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eei = 0;
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} else {
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if(darkMode) {
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ctx.fillStyle = FILL_STYLES.snowing;
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document.body.style.backgroundColor = BACKGROUNDS.evening;
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darkMode = 0;
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}
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else {
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ctx.fillStyle = FILL_STYLES.dark;
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document.body.style.backgroundColor = BACKGROUNDS.night;
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darkMode = 1;
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}
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}
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else {
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document.body.classList.add('dark-mode');
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ctx.fillStyle = FILL_STYLES.dark;
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darkMode = 1;
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}
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eei = 0;
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setTimeout(() => clapper.classList.toggle('clapping'), 500);
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}, 500);
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}
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