me/js/script.js
Naman Sood 55aaac8220 misc
Signed-off-by: Naman Sood <mail@nsood.in>
2022-12-13 16:27:44 -05:00

185 lines
5 KiB
JavaScript

const canvas = document.querySelector('canvas#bg');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const snowing = true;
const ctx = canvas.getContext('2d');
const FILL_STYLES = {
light: 'rgba(0,0,0,0.05)',
dark: 'rgba(255,255,255,0.15)',
snowing: 'rgb(206, 212, 220)'
};
const BACKGROUNDS = {
evening: 'linear-gradient(#011d32, #3b3b89)',
night: '#000000'
};
ctx.fillStyle = snowing ? FILL_STYLES.snowing : FILL_STYLES.light;
let darkMode = 0;
if(snowing) {
document.body.classList.add('dark-mode');
document.body.style.background = BACKGROUNDS.evening;
}
addEventListener('resize', () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// need to set ctx.fillStyle whenever I resize???
ctx.fillStyle = darkMode ? FILL_STYLES.dark : snowing ? FILL_STYLES.snowing : FILL_STYLES.light;
});
function Point() {
const r = snowing ? 4 : 8;
// progress below 0 is neglected, negative initial
// progress serves to introduce random delays -
// at 0.05 progress points per second, for example
// a dot with initial progress -0.15 will run 2 frames
// after a dot with initial progress -0.05
const initialProgress = -4 * Math.random();
// moves point to a random location and
// resets its progress
this.init = function() {
this.progress = initialProgress;
this.x = Math.random() * canvas.width;
this.y = snowing ? initialProgress * canvas.height / 3 : Math.random() * canvas.height;
this.r = snowing ? Math.random() * r : 0;
this.rng = Math.random();
}
this.draw = function() {
if(this.progress >= 0) {
ctx.beginPath();
// radius calculation: maps progress from [0, 1] to [0, pi],
// then takes sine of that to get an increase, then decrease
// in radius. absolute value to prevent floating point errors
// accidentally causing negative sine values which cause ctx.arc
// to throw errors
if(!snowing) ctx.arc(this.x, this.y, Math.abs(Math.sin(Math.PI*this.progress)*r), 0, 2*Math.PI);
else ctx.arc(
this.x + 20 * Math.sin(this.progress * 3 * Math.PI) + Math.cos(this.progress * (5*this.rng) * Math.PI),
this.y, this.r, 0, 2*Math.PI);
ctx.fill();
}
};
this.render = function() {
if(snowing) {
this.y += (Math.pow(this.rng, 0.25)) * 0.5 * (1 + Math.sin(this.progress % Math.PI));
this.x = (this.x + 0.3) % canvas.width; // wind
this.progress += 0.005;
this.draw();
if(this.y >= canvas.height + r) this.init();
}
else {
// stars come faster than they go
// so user can look at them longer
// i guess? idk this just looked pretty
if(this.progress > 0.5) this.progress += 0.005;
else this.progress += 0.05;
this.draw();
if(this.progress >= 1) this.init();
}
}
}
const dots = [];
const n = 50;
for(let i = 0; i < n; i++) {
dots[i] = new Point();
dots[i].init();
}
function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for(let i = 0; i < n; i++) {
dots[i].render();
}
requestAnimationFrame(loop);
}
loop();
// slight convenience: fix the header section with my correct age automatically
const birthday = {
date: 19,
month: 1,
year: 2001,
}
const today = new Date();
let age = today.getFullYear() - birthday.year;
if(today.getMonth() < birthday.month || (today.getMonth() == birthday.month && today.getDate() < birthday.date)) {
--age;
}
const tens = ['', ' ten plus', ' twenty', ' thirty', ' forty', ' fifty', ' sixty', ' seventy', 'n eighty', ' ninety'];
const ones = ['', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine'];
document.querySelector('.age').textContent = `${tens[Math.floor(age / 10)]} ${ones[age % 10]}`;
// easter egg
const sequences = [
'CLAPOFF'.split('').map(s => 'Key' + s),
'CLAPON'.split('').map(s => 'Key' + s)
];
let eei = 0;
addEventListener('keypress', e => {
const clapper = document.querySelector('.clapper');
const sequence = sequences[darkMode];
if(e.code == sequence[eei]) {
eei++;
}
else {
eei = 0;
}
if(eei == sequence.length) {
eei = 0;
clapper.classList.toggle('clapping');
setTimeout(() => {
if(!snowing) {
if(darkMode) {
document.body.classList.remove('dark-mode');
ctx.fillStyle = FILL_STYLES.light;
darkMode = 0;
}
else {
document.body.classList.add('dark-mode');
ctx.fillStyle = FILL_STYLES.dark;
darkMode = 1;
}
eei = 0;
} else {
if(darkMode) {
ctx.fillStyle = FILL_STYLES.snowing;
document.body.style.background = BACKGROUNDS.evening;
darkMode = 0;
}
else {
ctx.fillStyle = FILL_STYLES.dark;
document.body.style.background = BACKGROUNDS.night;
darkMode = 1;
}
}
setTimeout(() => clapper.classList.toggle('clapping'), 500);
}, 500);
}
});
function among() {
alert('haha among us');
}
document.querySelector('.among').addEventListener('keypress', e => {
if(e.code === 'Space') {
e.preventDefault();
among();
}
});