const canvas = document.querySelector('canvas#bg'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; const ctx = canvas.getContext('2d'); addEventListener('resize', () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }); function Point() { const r = 8; // progress below 0 is neglected, negative initial // progress serves to introduce random delays - // at 0.05 progress points per second, for example // a dot with initial progress -0.15 will run 2 frames // after a dot with initial progress -0.05 const initialProgress = -4 * Math.random(); // moves point to a random location and // resets its progress this.init = function() { this.x = Math.random() * canvas.width; this.y = Math.random() * canvas.height; this.progress = initialProgress; } this.draw = function() { if(this.progress >= 0) { // opacity of of dot changes with progress const isDarkMode = document.body.classList.contains('dark-mode'); const color = isDarkMode ? 255 : 0; const multiplier = isDarkMode ? 0.05 : 0.005; ctx.fillStyle = `rgba(${color}, ${color}, ${color}, ${Math.sqrt(this.progress*multiplier)})`; ctx.beginPath(); // radius calculation: maps progress from [0, 1] to [0, pi], // then takes sine of that to get an increase, then decrease // in radius. absolute value to prevent floating point errors // accidentally causing negative sine values which cause ctx.arc // to throw errors ctx.arc(this.x, this.y, Math.abs(Math.sin(Math.PI*this.progress)*r), 0, 2*Math.PI); ctx.fill(); } }; this.render = function() { // stars come faster than they go // so user can look at them longer // i guess? idk this just looked pretty if(this.progress > 0.5) this.progress += 0.005; else this.progress += 0.05; this.draw(); if(this.progress >= 1) this.init(); } } const dots = []; const n = 20; for(let i = 0; i < n; i++) { dots[i] = new Point(); dots[i].init(); } function loop() { if(window.scrollY <= window.innerHeight) { ctx.clearRect(0, 0, canvas.width, canvas.height); for(let i = 0; i < n; i++) { dots[i].render(); } } requestAnimationFrame(loop); } loop(); // slight convenience: fix the header section with my correct age automatically const birthday = { date: 19, month: 1, year: 2001, } const today = new Date(); let age = today.getFullYear() - birthday.year; if(today.getMonth() <= birthday.month && today.getDate() < birthday.date) { --age; } const tens = ['', ' ten plus', ' twenty', ' thirty', ' forty', ' fifty', ' sixty', ' seventy', 'n eighty', ' ninety']; const ones = ['', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine']; document.querySelector('.age').textContent = `${tens[Math.floor(age / 10)]} ${ones[age % 10]}`; // easter egg const sequences = [ [ 99, 108, 97, 112, 111, 102, 102 ], [ 99, 108, 97, 112, 111, 110 ], ]; let mode = 0; let eei = 0; addEventListener('keypress', e => { const clapper = document.querySelector('.clapper'); const sequence = sequences[mode]; if(e.keyCode == sequence[eei]) { eei++; } else { eei = 0; } if(eei == sequence.length) { clapper.classList.toggle('clapping'); setTimeout(() => { if(mode === 1) { document.body.classList.remove('dark-mode'); mode = 0; } else { document.body.classList.add('dark-mode'); mode = 1; } eei = 0; setTimeout(() => clapper.classList.toggle('clapping'), 500); }, 500); } }); function among() { alert('haha among us'); }