var => {let, const}
Signed-off-by: Naman Sood <mail@nsood.in>
This commit is contained in:
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cf57f26691
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1 changed files with 46 additions and 47 deletions
93
js/script.js
93
js/script.js
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@ -1,4 +1,4 @@
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var firstInit = true;
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let firstInit = true;
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function mobileConditions() {
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return !(window.innerWidth > 900 && window.innerHeight < window.innerWidth);
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@ -7,7 +7,7 @@ function mobileConditions() {
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function tag(name, classes, id) {
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const el = document.createElement(name);
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if(classes) {
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for(let c of classes) {
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for(const c of classes) {
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el.classList.add(c);
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}
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}
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@ -46,13 +46,13 @@ bgInit(false);
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function calculateBg() {
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if(!mobileConditions()) {
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bgInit(false);
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let backgrounds = document.querySelector('.bg-scroller').querySelectorAll('.bg');
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let bgOps = new Array(backgrounds.length).fill(0);
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let textOps = new Array(backgrounds.length).fill(0);
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const backgrounds = document.querySelector('.bg-scroller').querySelectorAll('.bg');
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const bgOps = new Array(backgrounds.length).fill(0);
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const textOps = new Array(backgrounds.length).fill(0);
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let scrolledWindows = (window.scrollY - window.innerHeight) / window.innerHeight;
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if(scrolledWindows < 0) scrolledWindows = 0;
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let minBg = Math.floor(scrolledWindows);
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let maxBg = minBg + 1;
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const minBg = Math.floor(scrolledWindows);
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const maxBg = minBg + 1;
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let delta = scrolledWindows - minBg;
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if(delta < 0.3) {
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delta = 0;
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@ -91,7 +91,7 @@ function scrollAnimations() {
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if(!mobileConditions()) {
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document.querySelectorAll('.main h1, .main h3').forEach(function(el) {
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var scrolledFrac = window.scrollY / window.innerHeight;
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const scrolledFrac = window.scrollY / window.innerHeight;
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el.style.opacity = Math.min(1, 1.2 - 1.5*scrolledFrac).toString();
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el.style.position = 'relative';
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el.style.top = (scrolledFrac * window.innerHeight / 2).toString() + 'px';
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@ -106,52 +106,50 @@ function scrollLoop() {
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}
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scrollLoop();
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var canvas = document.querySelector('canvas#bg');
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const canvas = document.querySelector('canvas#bg');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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var ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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window.addEventListener('resize', () => {
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addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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})
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});
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function Point() {
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var p = this;
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var r = 8;
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const r = 8;
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// progress below 0 is neglected, negative initial
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// progress serves to introduce random delays -
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// at 0.05 progress points per second, for example
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// a dot with initial progress -0.15 will run 2 frames
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// after a dot with initial progress -0.05
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var initialProgress = -4 * Math.random();
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const initialProgress = -4 * Math.random();
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// moves point to a random location and
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// resets its progress
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this.init = function() {
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p.x = Math.random() * canvas.width;
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p.y = Math.random() * canvas.height;
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p.progress = initialProgress;
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.progress = initialProgress;
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}
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this.draw = function() {
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if(p.progress >= 0) {
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if(this.progress >= 0) {
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// opacity of of dot changes with progress
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const isDarkMode = document.body.classList.contains('dark-mode');
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let color = isDarkMode ? 255 : 0;
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let multiplier = isDarkMode ? 0.05 : 0.005;
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ctx.fillStyle = `rgba(${color}, ${color}, ${color}, ${Math.sqrt(p.progress*multiplier)})`;
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const color = isDarkMode ? 255 : 0;
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const multiplier = isDarkMode ? 0.05 : 0.005;
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ctx.fillStyle = `rgba(${color}, ${color}, ${color}, ${Math.sqrt(this.progress*multiplier)})`;
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ctx.beginPath();
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// radius calculation: maps progress from [0, 1] to [0, pi],
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// then takes sine of that to get an increase, then decrease
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// in radius. absolute value to prevent floating point errors
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// accidentally causing negative sine values which cause ctx.arc
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// to throw errors
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ctx.arc(p.x, p.y, Math.abs(Math.sin(Math.PI*p.progress)*r), 0, 2*Math.PI);
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ctx.arc(this.x, this.y, Math.abs(Math.sin(Math.PI*this.progress)*r), 0, 2*Math.PI);
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ctx.fill();
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}
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};
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@ -159,19 +157,20 @@ function Point() {
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// stars come faster than they go
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// so user can look at them longer
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// i guess? idk this just looked pretty
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if(p.progress > 0.5)
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p.progress += 0.005;
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if(this.progress > 0.5)
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this.progress += 0.005;
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else
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p.progress += 0.05;
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p.draw();
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if(p.progress >= 1) p.init();
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this.progress += 0.05;
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this.draw();
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if(this.progress >= 1) this.init();
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}
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}
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var dots = [];
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var n = 20;
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const dots = [];
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for(var i = 0; i < n; i++) {
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const n = 20;
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for(let i = 0; i < n; i++) {
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dots[i] = new Point();
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dots[i].init();
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}
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@ -180,7 +179,7 @@ function loop() {
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if(window.scrollY <= window.innerHeight) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for(var i = 0; i < n; i++) {
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for(let i = 0; i < n; i++) {
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dots[i].render();
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}
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}
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@ -190,7 +189,7 @@ function loop() {
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loop();
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var sentences = [
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const sentences = [
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'Semicolons optional.',
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'Best viewed in Visual Studio Code.',
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'sh -c "$(curl -sL https://nsood.in/randomscript.sh)"',
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@ -199,23 +198,23 @@ var sentences = [
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'Boolean logic jokes are funny, whether you laugh xor not.',
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];
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var counter = 1;
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let counter = 1;
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var ticker = document.querySelector("footer .ticker");
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const ticker = document.querySelector("footer .ticker");
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function changeText() {
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var el = ticker,
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text = sentences[counter],
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const el = ticker;
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const text = sentences[counter];
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oldText = el.textContent;
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var x = setInterval(function() {
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const x = setInterval(function() {
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if(oldText.length != 0) {
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oldText = oldText.slice(0, -1);
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el.textContent = oldText;
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}
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else {
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setTimeout(function() {
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var y = setInterval(function() {
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const y = setInterval(function() {
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if(el.textContent.length != text.length) {
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el.textContent = text.slice(0, el.textContent.length+1);
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}
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@ -248,7 +247,7 @@ const birthday = {
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month: 1,
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year: 2001,
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}
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let today = new Date();
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const today = new Date();
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let age = today.getFullYear() - birthday.year;
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if(today.getMonth() <= birthday.month && today.getDate() < birthday.date) {
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--age;
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@ -259,18 +258,18 @@ document.querySelector('.age').textContent = `${tens[Math.floor(age / 10)]} ${on
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// easter egg
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var sequences = [
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const sequences = [
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[ 99, 108, 97, 112, 111, 102, 102 ],
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[ 99, 108, 97, 112, 111, 110 ],
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];
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var mode = 0;
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let mode = 0;
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var eei = 0;
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let eei = 0;
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window.addEventListener('keypress', e => {
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addEventListener('keypress', e => {
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const clapper = document.querySelector('.clapper');
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var sequence = sequences[mode];
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const sequence = sequences[mode];
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if(e.keyCode == sequence[eei]) {
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eei++;
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}
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@ -293,4 +292,4 @@ window.addEventListener('keypress', e => {
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setTimeout(() => clapper.classList.toggle('clapping'), 500);
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}, 500);
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}
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})
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});
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